A towering Mycelial Spire of twisted teal fungus glows in a dark cavern, firing spores at Blight beetles that creep in from the edge

Sporewright

Grow a spire.
Hold the Blight.

An idle tower defense in a pitch-black fungal hollow. Your spire aims and fires glowing spores by itself. Your only job is to decide what it grows into.

Download free
  • Download on the App Store
  • Coming soonGoogle Play
  • 22 in-run upgrades
  • 8 tiers of Blight
  • 15 kinds of Blight, 3 bosses
  • 6 long-term systems

The loop

Tap to grow. Watch it fight. Come back stronger.

The same compulsive loop as the idle defense classics, set in a moody, glowing 3D diorama built for one-handed portrait play. You never aim. Every input is a tap on a big button.

  1. Grow

    Kills drop Nectar. Spend it mid-run across THORN, BARK and ROOT. Every purchase changes the spire you can see.

  2. Defend

    The Blight crawls in from the dark, visible only in your spire's glow. Your spire aims and fires by itself. Waves escalate and a boss arrives every ten.

  3. Upgrade

    Every run ends by design. When the spire wilts, your Spores go into the Mycelium Workshop for permanent levels, so the next run starts stronger.

  4. Return

    Close the app and your mycelium keeps harvesting Spores for up to 8 hours (longer with research). Come back, collect, and push one wave further than last time.

  • Nectar: spent during a run, resets each run
  • Spores: permanent, spent in the Workshop
Stage 5 of the Mycelial Spire: the Crowned World-Tree

Stage 5 of 5Crowned World-Tree

Drag to rotate

Grow your Spire

From a sprout to a crowned world-tree.

You are the Sporewright, keeper of the last living Mycelial Spire. It is the only light in the world, and it grows with every upgrade you buy, through five stages.

  1. Sprout 3.0 m

    A single glowing teal mushroom on a root stump. Every run starts here.

  2. Young Spire 4.2 m

    A twisted trunk with shelf fungi and a cap of glowing spore bulbs.

  3. Root Thicket 5.4 m

    A tangle of deep-blue roots bristling with glowing mushroom caps.

  4. Canopy Tree 6.4 m

    A tall dark trunk spreading a wide canopy of violet shelf caps.

  5. Crowned World-Tree 7.2 m

    A luminous trunk ringed by tiers of violet caps on a wide root base. The long-term goal.

  • THORN buys add launcher bulbs to the cap, glowing pinker as Critical Chance rises.
  • BARK buys armor the trunk in shelf-fungus plates and raise a shield dome.
  • ROOT buys spread glowing root veins across the forest floor.

Three upgrade trees

Decide what it grows into.

22 in-run upgrades bought with Nectar, plus 2 that live only in the Workshop. Costs reset every run, so every run starts with cheap buys, and each upgrade has a permanent Workshop twin you level with Spores. You start with 10 and unlock 14 more as your best wave climbs.

  • Nectar, in the run

    From kills, wave ends and Interest. Buy x1, x10 or MAX.

  • Spores, forever

    From kills, wave ends, milestones and offline harvest. Spent in the Mycelium Workshop.

THORN · attack 8 upgrades

  • Spore Damage

    Damage per spore.
    From the start

  • Attack Speed

    Spores fired per second.
    From the start

  • Critical Chance

    Chance for a spore to crit.
    From the start

  • Range

    How far the spire can shoot.
    Unlocks at best wave 5

  • Critical Factor

    Damage multiplier on a crit.
    Unlocks at best wave 8

  • Damage / Meter

    Bonus damage per meter of distance to the target.
    Unlocks at best wave 20

  • Multishot Chance

    Chance to also fire at more targets.
    Unlocks at best wave 28

  • Multishot Targets

    Targets hit by a multishot volley.
    Unlocks at best wave 40

Bestiary

Know the Blight.

Fifteen kinds of Blight, three of them bosses. Each creature is visible only once it enters your spire's glow, and each one asks a different question of your build.

The Rot Colossus, a hulking boss of rotten bark with a crimson rim light

A ROT COLOSSUS STIRS

Rot Colossus

A hulking boss that walks in on every tenth wave, announced by a red pulse and a camera push-in. Its footsteps shake the screen, knockback can't move it, and Glowcap Orbs can only wound it, never destroy it outright.

  • Boss · from Tier 1
  • Every 10th wave
  • Immune to knockback
The Blight Matriarch, a towering boss of the Blight Heart

Deep boss · Tier 5+

Blight Matriarch

The Blight Heart's own boss. Every 7 seconds she calls two Cavern Burrowers up beside her, and they slip under your spire's fire. From wave 15 on Tier 5 and deeper, she takes turns with the Rot Colossus.

  • Boss · from Tier 5
  • Summons burrowers
  • Immune to knockback
  • Rot Beetle
    Tier 1+Basic

    Rot Beetle

    The endless swarm. Crawls to the spire and chews on it, once a second.

  • Mold Crawler
    Tier 1+Fast

    Mold Crawler

    Twice as fast as a beetle and frailer. It reaches the spire before you notice.

  • Withered Husk
    Tier 1+Tank

    Withered Husk

    Slow, heavy and hard to push back. The screen shakes when it slams into the spire.

  • Blight Spitter
    Tier 1+Ranged

    Blight Spitter

    Stops just outside your starting range and lobs rot globs that always hit.

    Answer: buy Range.

  • Canker Warden
    Tier 3+Protector

    Canker Warden

    Never attacks. Halves the damage taken by Blight around it, marked by a violet ground ring.

  • Puffball Splitter
    Tier 4+Splitter

    Puffball Splitter

    Bursts into three Mold Crawlers when it dies.

  • Cavern Burrower
    Tier 4+Burrower

    Cavern Burrower

    Tunnels in where spores and orbs can't reach, then surfaces right beside the spire.

    Answer: close damage, Barbed Cap, Health.

  • Heartrot Brute
    Tier 5+Shielded

    Heartrot Brute

    A regrowing shield soaks damage first. Chip damage loses to it; burst damage wins.

  • Canopy Wraith
    Tier 6Phasing

    Canopy Wraith

    Hovers and flickers into a ghost, out of reach. Spores already in flight lose it.

    Answer: Attack Speed and Multishot.

Elites

Any Blight can spawn as a violet-rimmed Elite: four times the health, harder hits, triple the rewards. They show up deep into long runs, and from the first wave of Tier 5.

Swollen

When the hollow is packed, new arrivals merge into one of their kind, which swells up and pulses. Same total threat, same total rewards.

Tier 7, Glimmer Deep: wave 70 inside a cobalt-blue range ring, a Glimmer Moth fluttering at the edge as crits of 107K and 213K land, with three rite buttons charging on the right
Tier 7, Glimmer Deep, in game

A HOLLOW SOVEREIGN STIRS

Hollow Sovereign

The third boss waits below The Dead Canopy. On Tiers 7 and 8 it claims every fourth boss wave from wave 20, hides behind a shield that grows back, and every 9 seconds calls three Glimmer Moths down on your spire. Knockback can't move it.

  • Boss · from Tier 7
  • Summons Glimmer Moths
  • Regrowing shield
  • Immune to knockback

New in the deep

  • Tier 7+Flying · ranged
    Glimmer Moth

    Drifts in as a ghost your spores pass through, then turns solid to spit from range.

  • Tier 7+Burrower · shielded
    Geode Crawler

    Tunnels up close under a crystal shell that grows back. Glowcap Orbs only wound it.

  • Tier 8Summoner · shielded
    Rot Maw

    A slow, shielded maw that spits out two Mold Crawlers every 6 seconds and barely budges when pushed.

Eight tiers

Dig deeper, from Leaf Litter to The Rotheart Maw.

Reach a wave milestone to unlock the next tier: tougher Blight, bigger payouts, and a new look for the hollow. Each tier also pays Spore rewards at seven wave milestones. The two deepest tiers open only to a spire that has Rebloomed.

  1. Tier 1: Leaf Litter

    Where it begins

    • Beetles, crawlers, husks and spitters
    • A Rot Colossus every 10 waves
    • 1x and 2x speed
  2. Tier 2: Damp Loam

    Wave 40 on Tier 1

    • Tougher Blight
    • Richer Nectar and Spore payouts
  3. Tier 3: Rotwood Hollow

    Wave 50 on Tier 2

    • The Canker Warden appears
    • Unlocks 3x speed
  4. Tier 4: Spore Caverns

    Wave 90 on Tier 3

    • Puffball Splitters and Cavern Burrowers
    • Unlocks 4x speed
    • Rebloom opens at wave 65
  5. Tier 5: Blight Heart

    Wave 120 on Tier 4

    • Elites from wave 1
    • A boss every 5 waves
    • Heartrot Brutes and the Blight Matriarch
  6. Tier 6: The Dead Canopy

    Wave 210 on Tier 5

    • Canopy Wraiths
    • Pale dead snags, ash-blue ground
  7. Tier 7: Glimmer Deep

    Wave 260 on Tier 6 · 1 Rebloom

    • Glimmer Moths and Geode Crawlers
    • The Hollow Sovereign
    • Cobalt crystal geodes
  8. Tier 8: The Rotheart Maw

    Wave 250 on Tier 7 · 3 Reblooms

    • Rot Maws
    • All three bosses take turns
    • Magenta tendrils, the deepest dark

The long game

Runs end. The hollow keeps growing.

Past the Workshop, six long-term systems open one by one as you play: research that runs while you sleep, cards to collect, rites to call down, missions and a 100-rank ladder, a prestige talent tree, and spire skins. It takes more than 150 hours of play to reach the seventh tier, and our pacing simulator had not reached the eighth after 238.

Measured, not promised

  1. 15 minSporeries open after your first run
  2. 45 minRank 5: Mycelial Cards and your first Spore Pod
  3. 2.5 hRank 10: Mycelial Rites
  4. 10-13 hYour first Rebloom
  5. 47-49 hRank 50 and the World-Tree Eternal skin
  6. 65-67 hTier 6, with all 24 cards owned at 52-62 h
  7. 160-167 hTier 7, Glimmer Deep
  8. 200 h+Tier 8, The Rotheart Maw

Hours of play with the app open, measured with the game's pacing simulator for a player who checks in four times a day (about 4 hours of play), on two random seeds. Idle time only feeds offline harvest and research timers. Tier 8 was not reached within the 238 hours we simulated. Your pace will differ.

The Sporeries screen: four culture vats busy with Crystal Sense, Hyphal Networking, Deep Dormancy and Spore Potency research, each with a progress bar, time left and a Luminite speed-up button
Sporeries: four vats at work
After your first run

Sporeries

Timed research on a real clock. Pick a line, pay in Spores, and it finishes while you play or while the app is closed. You start with one culture vat and can grow to five. Effects apply from your next run.

  • 19research lines
  • 3branches: Combat, Growth, Time
  • 8+weeks to max them all
  • Spore Potency+4% damage a level
  • Heartwood+4% health a level
  • Spore Yieldmore Spores per run
  • Deep Dormancyoffline cap up to 16 h
  • Time Dilation5x and 6x speed
  • Culture Vatmore vats
The Mycelial Cards screen: a loadout of five equipped cards, Spore Pod and Grand Pod buttons with an OPEN FREE pod, the drop odds, and the start of the card collection, 23 of 24 owned
Mycelial Cards: loadout, pods and collection
Rank 5

Mycelial Cards and Luminite

Luminite, the cyan crystal, drops from bosses and elites and comes with first-time milestones, missions, achievements and rank-ups. Spend it on pods: a Spore Pod holds 3 cards for 60 Luminite, a Grand Pod 10 for 180, the last one rare or better. Duplicates level a card from 1 to 5, and bad-luck protection guarantees an epic within 16 cards and a legendary within 150.

  • 24cards to collect
  • 4rarities, 5 levels each
  • 2-7equip slots
  • Heart of the Spire

    LegendaryDamage and Health ×1.15 to ×1.5

  • Eternal Bloom

    LegendarySpores ×1.3 to ×1.8, plus Luminite

  • Second Bloom

    EpicRevive once a run with 20-60% Health

  • Midas Mycelium

    EpicBoss rewards ×2 to ×4

  • Glowcap Halo

    Epic+1 Glowcap Orb, +2 at level 4

  • Spore Storm

    Epic+1 Multishot target, +2 at level 4

  • Keen Eye

    RareCritical Chance +3% to +12%

  • Twin Spores

    RareMultishot Chance +4% to +14%

  • Colossus Bane

    RareBoss Health −8% to −25%

  • Deep Siphon

    RareSiphon +0.5% to +3%

  • Sharpened Spores

    CommonSpore Damage ×1.1 to ×1.3

  • Sluggish Rot

    CommonBlight speed −3% to −10%

Card illustrations are generated artwork made for the game; the screenshots are real captures.

The Mycelial Rites screen: a loadout of three rites (Spore Tide, Hyphal Arc, Golden Chanterelle), an AUTO-CAST toggle switched on, and the Spore Tide card with its cooldown, duration and power
Mycelial Rites: loadout and auto-cast
Rank 10

Mycelial Rites

Ultimate abilities you call down mid-run. Equip up to three; each charges on its own cooldown beside the arena, and one tap unleashes it. Level Power, Duration and Cooldown for good, and from Rank 20 auto-cast can fire them for you at the right moment.

  • 6rites
  • 3equipped at once
  • 3upgrade tracks per rite
  • Spore Tide Rank 10

    A ring of spores bursts out, hits every enemy once and hurls it back.

  • Hyphal Arc Rank 12

    Living lightning leaps to the nearest enemies in Range, again and again.

  • Golden Chanterelle Rank 16

    A golden mushroom sprouts; every kill pays more Nectar and Spores.

  • Fairy Ring Rank 20

    A circle of caps rises; enemies inside crawl and wither.

  • Mycotoxin Mist Rank 26

    A violet fog eats a share of every enemy's life each second.

  • Seeker Spores Rank 32

    Every volley also looses homing spores at the toughest enemies.

The Quests screen on the Daily tab: three daily missions (Graft 10 Workshop levels, Break 5 bosses, Open 2 Spore Pods) with progress bars, Luminite, Spores and XP rewards, a CLAIM button, and the daily chest
Quests: daily missions and the chest
From the start

Quests, Achievements and Sporewright Rank

Three daily missions, and from Rank 4 three weekly ones, each set with a chest for clearing it. Sixteen achievement families track everything from bosses broken to cards maxed. Nearly everything you do earns XP toward Sporewright Rank, and each new rank pays Luminite and Spores, opens slots and systems, and every fifth rank adds a free pod.

  • 3+3daily and weekly missions
  • 65achievement steps
  • 100ranks
  • Daily missions3 a day
  • Mission chestsclear a set
  • Rank XPfrom everything
  • Rank badges10 bands to 100
The Rebloom talent tree: three branches, Rootweb in gold, Thornheart in red and Verdance in green, with talent nodes such as Rich Soil, Primal Spores, Quickened Culture and Headstart Bloom showing their levels
Rebloom: the talent tree
Tier 4, wave 65

Rebloom

When a cycle slows down, let the spire Rebloom. The Workshop, ladder unlocks, Spores and tiers reset, and you gain Mycorrhiza for a permanent talent tree. Research, cards, rites, rank, skins and Luminite all stay, and every Rebloom adds +5% Spores for good. Talents can start runs at a later wave, auto-buy upgrades, or keep tiers and unlocks through the next Rebloom.

  • 24talents
  • 3branches
  • +5%Spores per Rebloom
  • Rootwebeconomy and memory
  • Thornheartspire power
  • Verdancespeed and head starts
The Spire Skins screen: the Crystal Bloom skin, a spire of faceted pale-blue quartz, on a turntable with stage 1 to 5 preview buttons and an EQUIPPED button
Spire skins: Crystal Bloom
Rank 6

Spire skins

Six skins to earn in play: three glow tints of the classic spire, and three new spire models that grow through all five stages. They are purely visual, and your spire wears the one you pick in every run.

  • Mycelial Spirethe original
  • MoonlitRank 12
  • Amberheartreach Tier 4
  • Crystal Bloombreak 100 bosses
  • Blightbornfirst Rebloom
  • Ghostlight3 Reblooms
  • World-Tree EternalRank 50

Idle, your way

Play in bursts. Progress while you sleep.

While you slept…

Offline harvest

After five minutes away, your mycelium harvests Spores for up to 8 hours, based on your recent runs. Level Offline Harvest in the Workshop to boost it, and research Deep Dormancy to stretch the cap to 16 hours.

Speed up to 6x

1x and 2x from the start. 3x unlocks when you first reach Tier 3 and 4x at Tier 4, and Time Dilation research adds 5x and 6x.

Pick up where you left off

Runs are saved at the end of every wave and pause when you leave the app, so you can resume a run even after the app is closed.

7

Milestones in every tier

Waves 10, 25, 50, 75, 100, 150 and 200 each pay a one-time Spore reward, in every tier, and Luminite the first time you reach them.

FAQ

Questions from the surface.

Anything else? Write to hello@sporewright.com.

What kind of game is Sporewright?

An idle tower defense for phones. You keep a single Mycelial Spire in the middle of a dark fungal hollow. It aims and fires on its own while waves of Blight close in. You spend Nectar on upgrades during the run, and Spores on permanent Workshop levels between runs.

When and where can I play it?

Sporewright is out now on the App Store, free, for iPhone with iOS 15 or later. An Android version for Google Play is on the way: leave your email below and we'll write once when it's out.

Is it free?

Yes. There are no banner or pop-up ads. Rewarded ads are optional: a button tells you the reward before you watch, with a small daily limit. The one-time Ad-free Pass in-app purchase gives you the same rewards without the videos. Nothing else is sold: Luminite, cards and pods are earned only by playing.

Do I need to aim or tap fast?

No. The spire picks its own targets. Every input is a tap on a big button, laid out for one-handed portrait play.

What happens when my spire falls?

Every run ends by design: the Blight grows faster than any spire can. When yours wilts you collect Spores (plus an end-of-run bonus), spend them in the Mycelium Workshop, and start the next run stronger. Hitting wave milestones unlocks deeper tiers.

Does it keep going when I close the app?

Yes. After at least five minutes away, your mycelium harvests Spores for up to 8 hours, and a popup lets you collect them when you return. A run in progress pauses and saves, so you can resume it.

How long does it last?

A long time. Beyond the Workshop there are six long-term systems: Sporeries research, Mycelial Cards, Mycelial Rites, missions and Sporewright Rank, Rebloom and spire skins. On our pacing simulator, a player who checks in four times a day (about 4 hours of play) first Reblooms after 10-13 hours, opens Tier 6 at 65-67 hours and Tier 7 at 160-167 hours, and had not reached Tier 8 after 238 hours. Maxing every research line takes 8 weeks or more.

What is Rebloom?

Sporewright's prestige. Once you reach wave 65 on Tier 4, you can let your spire Rebloom: the Workshop, ladder unlocks, Spores and tiers reset, and you gain Mycorrhiza to spend in a 24-talent tree. Research, cards, rites, rank, skins and Luminite stay, and every Rebloom adds +5% Spores for good. Tiers 7 and 8 open only after Reblooming.

What is Luminite?

A cyan crystal you earn by playing: from bosses and elites, the first time you reach each wave milestone, and from missions, achievements and rank-ups. It buys Spore Pods for Mycelial Cards, unlocks rites, their cooldown upgrades and auto-cast, and can finish research early.

Do I need an account?

No. There are no accounts. Your progress is saved on your device.

Out now on iPhone

The first spore has fallen.

Sporewright is free on the App Store. On Android? Leave your email and we'll tell you when it's on Google Play. One email, no spam.

Download on the App Store